

More info can be found on DizzyDragon’s webpage (most of it still applies).

When a minecart reaches the top it will be pushed onto any normal rail located on the block above. Powered rails will lift minecarts up, unpowered rails will lower minecarts down. When powered, it will power all the rails below it. This rail is unique in that is can be placed vertically. Original code, concept, and texture by DizzyDragon This rail will allow you to create true turnout switches when combined with a Switch Motor. This rail will allow you to place “diamond” junction crossings. Fuse length is measured in 1/20ths of a second. Fuse length can be adjusted by right-clicking on the rail with a Crowbar. This rail will light the fuse of any explosive cart that passes over it. Launch force can be adjusted by right-clicking on the rail with a Crowbar. This rail will launch any cart that passes over it into the air. Maybe not very realistic, but a ton of fun anyway. They are cheap to make and will propagate power for up to sixteen blocks in either direction. Powering them will reverse the direction of the rail. Any carts travelling in the opposite direction will be gradually slowed. These rails act like weak boosters that only boost carts in one direction. But when they receive power they will reverse the momentum of any cart travelling in the wrong direction. When unpowered these rail behave like normal rails. Similar to a Boarding Rail, only difference is this rail will instead launch the cart in the direction it was travelling when it arrived. When an unpowered rail with a minecart on it becomes powered, it will launch the cart in that direction. Additionally, when placed the rail will have an arrow on one side. And unlike Booster Rails, the cart can’t be pushed off. When powered these rails act just like your standard Booster Rail, but when unpowered they will grab and hold onto any cart that passes over them. The route of a train can be saved globally under a name so it can later be applied to other trains instantly.Vanilla Rails:New recipes, same old rails. The current destination the train has is highlighted green.

To inspect the route of a train, use the base route command. Otherwise, the route is started from the beginning the moment the train hits a destination sign. You can then use the destination command or property to start the route at a desired destination. To add additional destinations to the existing route, or to remove them, use these commands: train route set outpost hillfort dungeon Trains will then go down this list, advancing it every time they pass by a destination on it.įirst, edit a train, then use the following commands to set a list of destinations: With the route manager a list of destinations to visit can be configured, and then applied to trains. It is possible to set the next destination to go to on the destination sign itself, but that means you can only have one possible route. Normally only one destination is set at a time. This is useful when debugging a specific destination so no particles are displayed for routes and destinations that aren't relevant to you. Now when you click on the track, particles are displayed what route is taken to reach the destination. Use the following command to debug a specific destination: If you find that a certain destination is not listed that should be, you can move further along the track clicking occasionally to find where the break is.ĭisplays the precise route to one destination For every destination the total distance to it is listed, and particles are displayed leading into it. The track clicked is followed until a node of the track network is found, after which all routeable destinations are listed. Use the following command to get a stick item that displays all destinations reached from a given track: If you have multiple smaller rail networks, this can be more efficient than executing the global reroute command. Sneak (shift) while clicking performs a reroute, which recalculates the track reachable from where you clicked. Use the stick item to click on rails to show information about the route(s) that can be taken. The plugin offers a debug stick with which path finding information can be displayed. Displays the destinations with a distance to them
